![]() ![]() SpeedTree: HDRP/Nature/SpeedTree8.shadergraph now uses its Subsurface Map for the Transmission Mask node to remove the unintended light transmission from tree barks and twigs.XR SRP: The Scene View flickers when hovering over it with the cursor Web Platform: "wasm-ld.exe" is not terminated when canceling a WebGL Build during the "Linking build.js (wasm)" phase VFX Graph: Fixes Dispose() method of MeshToSDFBaker leading to memory leaks URP: Added vertex SH option to URP rendering and fixed HL2 forward light perf regression. Universal RP: Fixed resource leak in URP deferred. UI Toolkit Framework: InvalidOperationException is spammed when adding a new Component and being in the Debug mode Terrain: Importing out of date terrain asset with deprecated splats will no longer cause the editor to hang/crash. Scripting: Editor hangs opening a project when the "2D Animation" package is removed RP Foundation: Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode RP Foundation: "Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode Progressive Lightmapper: On-demand bakes do not match the scene if the latter is changed mid-bake Metal: Framerate drops below 120fps when tapping the screen in a near-empty scene on iPhone 13 Pro MacOS: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabled IL2CPP: Build argument doesn't get passed when exporting the project HD RP: The Game view is black and the Editor throws a NullReferenceException after restarting the Editor when pressing the "Fix All" button in HDRP Wizard ![]() HD RP: Decal with animated custon texture not refresh in game view Asset - Database: Script recompiles in Play Mode when Script Changes While Playing option is set to Recompile After Finished Playing and Auto refresh is set to enabled.Įditor: Fixed a freeze when selecting multiple assets with different Scripted Importers.Įditor: Fixed a rare Editor crash when using accelerator for shader cacheĮditor: Fixed issue when importing FBX files where memory usage grows exponentially with the amount of clips present in the file.Įditor: fixing potential GPU cbuffer out of bound read with BRGįrameDebugger: Frame Debugger VRAM memory leak ![]()
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