![]() ![]() Initially, none - if you got one with an invite code, you can use it to help you make credits and finance your advancement up the tech tree. Alternatively, you can leave “Accelerated Crew Training” turned off if you wish to accumulate combat experience for conversion into free experience with Gold (more on this later). This allows you make credits more easily, even at relatively high tiers.Ī further benefit is that since premium tanks do not require any module research, you can turn on “Accelerated Crew Training,” which grants the combat experience that would ordinarily accrue to the premium tank as extra crew experience to the crew-member with the lowest experience total. ![]() Premium tanks get an increased credit-making ability (essentially, the ratio of damage done to credits earned) when compared to non-premium tanks. Premium tanks grant a 50% bonus to the amount of crew experience gained from each battle, which allows your crews to advance in their skills faster. This means you don’t need to retrain the crew in order to have them be able to operate the premium tank at their full skill level, nor do you need to maintain a specific crew trained for the premium tank. You can use crew members from the same nation and class of tank as though they were already trained to 100% skill in their primary qualification. So what’s the story with premium tanks? Briefly, premium tanks have three main advantages: If you were lucky enough to locate or be given an invite code when you created your World of Tanks account, you may have started the game with an ![]() Up-close, nearly anyone but the slowest tanks (a few heavies and a couple of tds) can easily c-o-d an AT.Premium Tanks | What Should I Get? | Tier VI | Pref MM Tier VIII | Regular Tier VIII | What Should I Do? What About Premium Tanks? In a brawl (that is, a close-up (melee) fight with multiple combatants), the extreme slow speed of the AT, paired with his lack of a turret and the easy-to-hit (at short range) cupola, combined with the general flat, straight, un-sloped surfaces that are unlikely to get some bounces, make it about as comfortable as a fish on land. You either use them as snipers (where their accurate, fast-firing guns come in really handy), seal off some narrow pathway were enemies would have to deal with you up-front, or as a second-line sniper, having your frontline prevent anyone from getting close and circling you. Maybe his definition of a brawl vastly differs from ours (and I dare say, that of basically anyone else), but yeah, a brawl is the LAST place you want to end up in with any of the AT-line tanks. Originally posted by bwcamp:Brawling in an AT 8 is a death wish, cupola on that things is like a bad zit on your nose BUT, if you like to brawl, the AT8 is hard to beat (if you know how to protect your flanks) Brawling in an AT 8 is a death wish, cupola on that things is like a bad zit on your nose BUT, if you are a camper, the 152 has way too much damage and doinks shots with its armor, so THAT line is good for campers. I cant STAND the camper TDs, they are not fun (SUYs, M8s, Wolverines, etc), they get me into trouble all the time. I have come close to getting a Kolobanov 3 times in that thing, missed it by less than 2 seconds all 3 times (my guy died SOON after I killed the 5th red) and yes, I am in the thick of it, every time, so, this isnt really what you want if you are a camper (the damage is too low, but, the ROF makes up for it in brawls). I wish it had a turret, but, the armor makes up for it. I LOVE the AT 8, I love the fact that you can shoot TONS of rounds in a few seconds, ill take ROF over single shot damage every day! In your opinion, which nation has the best Tank destroyers overall? but, what is YOUR playstyle? ![]()
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